Tentacle Monster Reincarnation: I Will Protect the Heroines

by Synian

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Chapter 51: In Order to Obtain the Desired Future (2)

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In terms of strength, the Sacred are far far more amazing than the likes of me.

The reason such them are defeated in the original game is because they are sealed by underhanded methods.

Hostages are taken, trauma is struck, they are confused by the attack of fallen allies, and heartless people are gathered to throw stones at the Sacred.

If the Sacred fight properly they can win against Monster Villains or Diabolics. But precisely because of that in the original Alter does not fight the Sacred properly. If both sides go all-out the one who loses is the original protagonist Alter, so of course.

But conversely speaking.

If I seal those underhanded methods, there is no reason for the Sacred to lose.

“There is one thing I can say: raise a large voice.”

Niekawa who had been worrying for a while suddenly declared such a thing.

“…Voice, you, can something be done with that?”

“Voice is important. Actually, when afraid and frozen you can’t properly raise a voice. Therefore, force it out even if forcibly. It becomes intimidation, and the body frozen by fear becomes able to move. Above all, spirit enters.”

“Spirit…”

“Yes. Spirit is an element mocked lately… but this is quite hard to mock. Raising a large voice in kendo is the unity of spirit, sword, and body — well, in short there is also the aspect that a blow without a solid voice cannot be recognized as a point, but the part of overpowering the opponent is also large. Once overpowered by the opponent, you inevitably fall into the rear.”

“Ah… like delinquents exchanging ’Wanna fight, you!’ ’Aah!? Looking down on me, you!’ and such.”

“…Well, that kind of understanding is fine.”

He had a face that desperately wanted to say something, but apparently swallowed it as unrelated to the main point. Sorry. Because I don’t know the various things about kendo.

Well, in short if fighting put in spirit; if your hips are pulled back you can’t win even what you can win, I think is the talk.

I think it’s a half-baked understanding, but I roughly under—

“But Shusawa. If the opponent who entangled you seems like someone who can be reasoned with, forget everything I just said and also consider obeying.”

—stood, I thought, and yet.

Why did this man suddenly start flipping the table.

Besides, in the first place.

“…Guys who can be reasoned with don’t come entangling, right?”

Even if I were an ordinary male high school student, I had no choice but to ask that.

Because isn’t that so? A guy who commits a crime while justice transformation heroines are fighting for everyone. If it was an opponent who could be reasoned with, he wouldn’t do such a thing from the start.

“It’s a talk among that kind of lot. If it’s an opponent of the level of ’I want money to play, so I’ll attack,’ there is a possibility it will end more peacefully by not resisting poorly and offering the wallet. Of course, you should remember the opponent’s appearance and such and go to the police box later. Shusawa, you’re not particularly strong at fighting, right? Then basically you should discard the thought of defeating the opponent.”

Don’t think of forcibly repelling; just get through it.

Well certainly, if an ordinary human that might be correct.

But I am a Vigilante. An ally of the justice of the Sacred.

If an enemy appears I have to fight.

If the original protagonist Alter is defeated it’s game over; from the Sacred’s perspective it’s game clear. For that, more power—

“Shusawa, do not misread the premise conditions.”

—Perhaps noticing the dissatisfaction and impatience inside, Niekawa said in a teaching tone.

“What you seek is the conclusion that you and your juniors end up safe and sound, right? Then resistance and counterattack are all only one of the means to reach there. There is no need to win forcibly. Unlike RPG enemies, there is no reason that if you keep running your level is insufficient and you cannot reach the ending — the sought conclusion.

Fighting is only one of many means. If you obsess only over that you will have your feet swept out from under you.”

If it ends with discussion that is the best, and seeking help from the police and such is also a natural right.

In addition, rather than being beaten black and blue and having the wallet stolen, there is also the hand of offering it at the first move and being let go.

That is words toward the friend named Shusawa Senjumaru. There is no reason for an ordinary male high school student to deliberately choose the option of fighting.

“——Yeah, that’s right.”

But those words — resonated with me as Atel Octo.

——Do not misread the premise conditions, huh.

It hurts the ears.

In the first place, for what did I seek the power to fight? To fight Monster Villains.

Then, why did I seek the power to fight Monster Villains? To save the Sacred.

Then, even if I obtain power — by defeating the original protagonist Alter, will the Sacred truly be saved?

——I don’t know, nothing, nothing.

In the original game if the protagonist is defeated it’s game over, so beyond that the screen just darkens and returns to the title. The conclusion of the Sacred is not depicted.

And yet I unconsciously believed that if I defeat the attacking Alter it will somehow work — if I beat him it will somehow work. Thinking that the game’s defeat condition is precisely this side’s victory condition, I had not thought at all beyond that.

But the Diabolics’ purpose is to turn Earthlings into Monster Villains and make them their soldiers — and invade Calmate. If the field commander

End of Chapter 51
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